About This Software VertoStudio VR is a fully-capable 3D modeling studio designed to run entirely in VR! No mirroring or external software is required of any kind. You can use it to import FBX, OBJ, DAE (and more) directly in front of you, then configure every aspect of the visual display of these scenes directly down to the individual polygons. It also supports a full-scale desktop 3D modeling mode that can run at the same time as the VR mode!Whether you are mocking up a quick VR workflow, or designing production VR environments, this tool eliminates all of the pipeline complexity involved with getting 3D assets and content into VR quickly. Using Verto Studio, there is no more guesswork in designing for VR. By including a traditional desktop-based 3D modeling mode, artists can move into VR at their own pace, and leverage the benefits of both modes as they navigate their way into this new technology.Verto Studio VR Features Create 3D scenes from scratch without the need for external computers or software. Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts) Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms. Includes real-world unit system for editing absolute position and scale of objects in meters. Snap to grid, snap to vertex, snap to edge, snap to face Low-Poly CSG (Union, Intersect, Subtract, Chisel) Live polycount reduction (quadratic mesh simplification), UV texcoord editing Subdivide Mesh smooth Vertex weld Grabbing objects & polygonal selections via grip buttons. Teleport and Fly locomotion support VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled). Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene. Left-handed controller mode. Multiple editable lights Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading Runs custom GLSL shaders created in other versions of the app File importing: FBX, DAE, OBJ, and more File Exporting: OBJ and vsxproj (Verto Studio) Concurrent editing features (drop into desktop editor while in VR at the same time). Export Verto Studio scenes to cloud drive. Full-featured Desktop Mode allowing editing concurrent with VR viewer (two-user mode). VR Voice Commands on Windows 10 "Edit", "Select All", "Delete", etc. HoloPlay mirroring support for Looking Glass Displays Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D and more! 7aa9394dea Title: Verto Studio VRGenre: Animation & Modeling, Design & Illustration, Game DevelopmentDeveloper:Verto Studio LLCPublisher:Verto Studio LLCRelease Date: 20 Jul, 2017 Verto Studio VR Full Crack verto studio vr review. verto studio vr. verto studio vr. verto studio vr review. verto studio vr hololens. verto studio vr hololens BRILLIANT! Loving it so far! I'd compare it to Google Block's bigger, bolder, better looking older brother :Dso i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i'd dip my toes in the water on the desktop mode so that i could see how this software was different than what i'm used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.I am curating a suite of VR softwares that will allow me to create as-close-to-production-level game assets for VR games. just an aspiring indie dev in my spare time but it's tools like verto studio that are closing the gaps and utilizing the control features of being able to work with 3d modeling tools in VR.So far I have used MasterpieceVR to make some pretty decent looking sculptures but i very much disliked having to leave VR to do retopology of the sculpture in blender on desktop. Verto Studio is now going to be my go to solution in that regard. With little to no direction, i managed to find and use their version of "decimate" to lower my model's polygons by 75% and the algorithm produced a more than acceptable result in comparison to blender's decimate modifier. The thing that got me the most excited was the face snapping. I've done retopology in blender and it's a very tedious process. so far with verto studio i was able to just import my model, drop a plane in the scene, turn on snapping to face, and then i started dragging the vertices of the plane just outside the mesh of the sculpture and lo and behold, after a few seconds of tweaking, the vertices were snapping directly to the face of the sculpture and i was able to extrude out forming the basis for the manual retopology of a face.anyone who has done manual retopology will appreciate the hell out of how verto studio does it. i've used Bsurfaces addon in blender, draw tool in maya, and i've researched retopoflow for blender quite a bit. This software is the real deal and i look forward to making videos as i learn more. i've been looking for something like this and i'm glad i found it. i was wrong to think that the capability of this software would have a direct relation to it's difficulty in use. somehow it seems the complete opposite; pretty darn robust for as easy as it is to use. i'm super excited to try the VR mode tomorrow but am so glad that at least i can fall back on the desktop mode when i need to. Even if i learn that it can't do some of the things i need done, the fact that it offers VR support and the next step up in that direction is maya's MARUI plugin ($180\/month USD for maya autodesk + $40\/month for MARUI plugin monthly sub), leaves me feeling like i got a steal when i bought this software :D. Best modelling tool I've used in VR so far!! I can't wait to see what it grows into. I'll be using this as my go-to tool while I wait!. Best modelling tool I've used in VR so far!! I can't wait to see what it grows into. I'll be using this as my go-to tool while I wait!. Pretty amazing app! Lacks user tutorials right now and learning curve is medium. Hopefully more vids will come out on youtube. Havent been able to do to much so far, but looking forward to creating with this app. Desktop app not very easy to use yet. UI lacks buttons\/description of buttons. You just press to see what it does then undo. There is a presence on Discord, but few followers. This will no doubt get better in time. Hopefully I can get thru learning curve to see its true potential! Still glad to support a smaller dev. Looking glass support is nice. I learned about this tech from VS and just had to buy one! I mean, real time holograms? Are you kidding me? Cant wait to get it and interface with VS.. I'm really enjoying this as a modeling program. Its taking time to learn, but every VR program is going to have these roadbumps. Being able to import most any model and tweak it is very nice. Not perfect, but this is early access. The developer is \/very\/ proactive and responisive, and when I had critiques didn't take it as a personal attack.I'll be using this more and more for my projects, I just need to improve my skill at the app.. I'm really not great at making 3D models and tools like Blender and Maya were overwhelming. Verto Studio is far more approachable, and the VR version is awesome. I was able to learn a lot of new things about 3D modeling from this app, and from the videos that the creator has on YouTube: https:\/\/www.youtube.com\/user\/VertoStudio3D. Really appreciate being able to send models to Looking Glass quickly and easily. Can't wait to try VR mesh editing!. BRILLIANT! Loving it so far! I'd compare it to Google Block's bigger, bolder, better looking older brother :Dso i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i'd dip my toes in the water on the desktop mode so that i could see how this software was different than what i'm used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.I am curating a suite of VR softwares that will allow me to create as-close-to-production-level game assets for VR games. just an aspiring indie dev in my spare time but it's tools like verto studio that are closing the gaps and utilizing the control features of being able to work with 3d modeling tools in VR.So far I have used MasterpieceVR to make some pretty decent looking sculptures but i very much disliked having to leave VR to do retopology of the sculpture in blender on desktop. Verto Studio is now going to be my go to solution in that regard. With little to no direction, i managed to find and use their version of "decimate" to lower my model's polygons by 75% and the algorithm produced a more than acceptable result in comparison to blender's decimate modifier. The thing that got me the most excited was the face snapping. I've done retopology in blender and it's a very tedious process. so far with verto studio i was able to just import my model, drop a plane in the scene, turn on snapping to face, and then i started dragging the vertices of the plane just outside the mesh of the sculpture and lo and behold, after a few seconds of tweaking, the vertices were snapping directly to the face of the sculpture and i was able to extrude out forming the basis for the manual retopology of a face.anyone who has done manual retopology will appreciate the hell out of how verto studio does it. i've used Bsurfaces addon in blender, draw tool in maya, and i've researched retopoflow for blender quite a bit. This software is the real deal and i look forward to making videos as i learn more. i've been looking for something like this and i'm glad i found it. i was wrong to think that the capability of this software would have a direct relation to it's difficulty in use. somehow it seems the complete opposite; pretty darn robust for as easy as it is to use. i'm super excited to try the VR mode tomorrow but am so glad that at least i can fall back on the desktop mode when i need to. Even if i learn that it can't do some of the things i need done, the fact that it offers VR support and the next step up in that direction is maya's MARUI plugin ($180\/month USD for maya autodesk + $40\/month for MARUI plugin monthly sub), leaves me feeling like i got a steal when i bought this software :D. The Oculus version of this app isn't fully baked: the "hands" get in the way of the menus, and many of the trackpad functions don't work well with thumbsticks. The interface is also monumentally clunky. It's too bad, because a tool like this for VR could be truly useful.. I'm really not great at making 3D models and tools like Blender and Maya were overwhelming. Verto Studio is far more approachable, and the VR version is awesome. I was able to learn a lot of new things about 3D modeling from this app, and from the videos that the creator has on YouTube: https:\/\/www.youtube.com\/user\/VertoStudio3D Set Out Upon the Hidden Path with V1.0.0.4!: The latest update for Grim Dawn has just gone live. In addition to various balance changes and improvements to the modding tools, this patch bring Grim Dawn's first free content update: The Hidden Path.You too can now set out upon the sacred route taken by the faithful of the Witch Gods. Where will it take you? And what secrets will you uncover?Your journey begins near Lower Crossing...For the full list of changes, visit the forum.. The Ultimate Warden Krieg Trophy!: I thought I’d share this bit of GD-related awesomeness with you all… As many know, we surpassed one million sales a while back. Well, the team met up for dinner and drinks the other week and I was very surprised to be presented with a mysterious plastic container. Naturally I assumed it was a bomb but then I thought that probably didn’t make sense since they were all sitting so close and seemed eager for me to open it. Opening it and, after carefully unwrapping the contents, I was incredibly surprised and honored to find a specially commissioned statue of Warden Krieg, to commemorate the success of GD.I took a few pics of this terrifyingly awesome trophy, to share with you all! I also included a picture of the rather unfortunate note that came with it, stapled to a trashbag… lol…Why you might ask? Ah well… tis an unfortunate tale indeed. You see, the day before we met up for the celebratory dinner, where the team presented me with this fine statue, a couple of us were discussing the Boxed copy extras that we were going to have made. Some of the initial ideas included things that basically had no practical use and were purely collectibles. I was making an argument that I thought it would be cooler to have items people would actually want to use, so they weren’t just something that sat around on a shelf until forgotten… Well, actually, I said exactly this:Medierra 5:13:28 PMI've never cared about collectible shit at all but even I feel like it would be cool to have a GD bottle opener - or really any game themed bottle opener, whereas, if it's some statue or bobble or whatever, it's probably going to end up either in the garbage or in some box, never to see the light of day again, moved from house to house until I die and my kids finally throw it awayMedierra 5:14:22 PMor if you're into collectible shit, it might end up on a display shelf until you finally have more shit than you can display and put some of it in a box to eventually be thrown out by your kids after you die.Zantai 5:15:47 PMfair enoughZantai played it cool in chat but apparently I managed to unknowingly crush everyone’s dreams just as they were about to present me with this GD statue, that was months in the making and, I’ve heard, was not “cheap”. Oof…So yeah, I felt incredibly honored but also like a total ass after they gave it to me, which maybe was a win-win for Zantai. Really though, this isn’t just some collectible for a random game, it’s an amazing dev trophy, from an incredibly team, representing one if the greatest achievements of my life and I’ll always treasure it… until I die and my kids throw it away. Fortunately though, there’s a trash bag included!-ArthurFor the making of this awesome statue, stop by here[www.grimdawn.com]. Patch V1.0.0.8: Qualities of Life is Now Live!: Change is in the air as V1.0.0.8 is released!The latest update to Grim Dawn brings you new Legendaries to the Steps of Torment and Bastion of Chaos roguelike dungeons as well as some great new quality of life tech features. You can also look forward to a smoother leveling experience along with further class balance tuning.For the full list of changes, visit the forum.. Unleash the Kraken in Grim Dawn's Latest Content Update!: It is time to unleash the kraken!Another major update is upon us and this one is packed with awesome additions! Be on the lookout for 3 new Legendary quality sets, major changes to the Crucible's balance and of course be sure to explore the corners of Ugdenbog in search of the mysterious Kra'Vall, the Ancient of the Waters!V1.0.6.0 is now live!For a full list of changes, stop by the forum.. V1.0.0.9 is now live!: Another update is upon us! This one was primarily focused on bugfixing, but does include some class/item tuning in the continued effort to improve overall build variety.Enjoy!For the full list of changes, visit the forum.. Grim Dawn V1.0.0.2 is live!: The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.For the full list of changes, visit the forum.. Build 19 Updates: Over the last week, we have been making sure that our latest major update, Build 19, was a stable and fun experience for all of you.In light of that, we released a series of hotfixes that addressed several issues our players had brought to our attention, as well as some small adjustments to the new Constitution mechanic.In case you missed our Build 19 notes, you can read the (huge) list of changes here.Hotfix changes below:Fixed an issue with +Skill bonuses not appearing on Relics and Component Completion bonuses. As this was a display issue only, existing items that had generated these bonuses should now correctly display all of their stats.Fixed an issue with items being deleted from the Shared StashFixed an issue with the Ancient Shambler boss sometimes not spawningUpdated community localication fonts. This includes missing fonts for Russian users.Increased the drop rate of Food Rations and Vital EssenceIncreased the fast-regen rate of Out-Of-Combat Regeneration. Build 20: Multiplayer and Transmuters are now available!: The age of multiplayer has arrived. With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn!Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings at our forum[www.grimdawn.com].Multiplayer is just the tip of the iceberg however. There are tons of amazing changes that should enrich your experience, even if you are a fan of singleplayer.You can read the complete changelog here.
werpligpabammi
Comments